So here is the rendered video of the gear braking
Saturday, June 30, 2012
Friday, June 29, 2012
Thursday, June 28, 2012
Wednesday, June 27, 2012
Monday, June 25, 2012
So I need to find the lens distortion values in Blender of one of my lenses so I placed a grid over a image taken with the lens and then I corrected for the distortion in Photoshop and now I have to play around with three different values in Blender to match the distortion.
Thursday, June 21, 2012
Wednesday, June 20, 2012
Tuesday, June 19, 2012
Monday, June 18, 2012
Sunday, June 17, 2012
Slowmotion shot of the start of a event. I used after effects timewarp for this. Its still is not perfect (the water is bad in the splash) I boosted the vector detail and st filtering to extreem i might need to add a little motion blur to hide things. I color corrected with the color correcting effect and enabled preseve.
Saturday, June 16, 2012
Thursday, June 14, 2012
Wednesday, June 13, 2012
Tuesday, June 12, 2012
This is a vary rough sky replacement, it's late so i don't want to composite is anymore but all of the images are in there (this is a video that I have tracked). I need to add more effects to transition the land better also I might need to touch up my city.
Monday, June 11, 2012
Sunday, June 10, 2012
Saturday, June 9, 2012
Some crazy fire/smoke hopefully i will render a animation. This consist of a smoke sim with two vortex force fields to choke the smoke sim, as suggested by BlenderDiplom however I added drivers to the rotation curves in the graph editor to randomize the rotation.
Thursday, June 7, 2012
So I have been screwing around with blender's smoke sim to make fire. I guess its really more practical to do this in 2d (after effects) or at least the compositing (because tweaking settings to get illumination from the fireball is not fun). So any way here it is a fireball that I should composite in after effects but I rendered out in blender anyway.
Wednesday, June 6, 2012
Monday, June 4, 2012
Sunday, June 3, 2012
Saturday, June 2, 2012
Here is a brake down of this:
This is the ambiant occlusion and shadow pass
Its hard to see but this is the reflection pass
This is the foreground
This is the color correction of the previous one. Just some curves and a motion blur.
The reflection and movie composted together
(Shadow+AO) plus reflection plus movie
Final, (shadow+AO) plus reflection plus foreground (and color correction) plus movie