So here is the rendered video of the gear braking
Saturday, June 30, 2012
Storm Disaster
I might of shot some of these clips but at least it was my camera. Cut by my friend may be color graded by him as well I don't know
Friday, June 29, 2012
Gear+Fracture
Gear+Fracture With this: http://blenderartists.org/forum/showthread.php?247559-WIP-Blender-Destructability-Editor/page1
Thursday, June 28, 2012
Monday, June 25, 2012
Lens Distortion
So I need to find the lens distortion values in Blender of one of my lenses so I placed a grid over a image taken with the lens and then I corrected for the distortion in Photoshop and now I have to play around with three different values in Blender to match the distortion.
Without Correction
With Correction
Sunday, June 24, 2012
Thursday, June 21, 2012
Cube Destruction
Destruction sim in blender with addon destructibility editor rendered in blender cycles with the scene of the previous to posts (i was having trouble with the gear)
Wednesday, June 20, 2012
Tuesday, June 19, 2012
Monday, June 18, 2012
Crazy smoke 3
So I refined the camera movement. I need to add another force field to keep the smoke from the wall of the domane (the cube at the end) as well I also need to fix the flickering that was ment to be the emission of the smoke
Sunday, June 17, 2012
Slowmotion Timewarp in AE
Slowmotion shot of the start of a event. I used after effects timewarp for this. Its still is not perfect (the water is bad in the splash) I boosted the vector detail and st filtering to extreem i might need to add a little motion blur to hide things. I color corrected with the color correcting effect and enabled preseve.
luminosity
Saturday, June 16, 2012
Thursday, June 14, 2012
Wednesday, June 13, 2012
Thing Again
The thing I modeled again with some textures and rendered in cycles. Iffy modeling and iffy texturing equals iffy picture.
Tuesday, June 12, 2012
Sky Replacement
This is a vary rough sky replacement, it's late so i don't want to composite is anymore but all of the images are in there (this is a video that I have tracked). I need to add more effects to transition the land better also I might need to touch up my city.
the city
Monday, June 11, 2012
Sunday, June 10, 2012
crazy smoke 2
So here is the rendered video. I went a little over board on the camera shake in the graph editor but anyway here it is.
Saturday, June 9, 2012
More Fire/Smoke
Some crazy fire/smoke hopefully i will render a animation. This consist of a smoke sim with two vortex force fields to choke the smoke sim, as suggested by BlenderDiplom however I added drivers to the rotation curves in the graph editor to randomize the rotation.
Thursday, June 7, 2012
Fireball
So I have been screwing around with blender's smoke sim to make fire. I guess its really more practical to do this in 2d (after effects) or at least the compositing (because tweaking settings to get illumination from the fireball is not fun). So any way here it is a fireball that I should composite in after effects but I rendered out in blender anyway.
Wednesday, June 6, 2012
UV Project Modifier
So today I learned how to use the UV project modifier. This is just a proof of concept so its ugly, No masks no nothing.
Tuesday, June 5, 2012
Monday, June 4, 2012
Guy
Here are a series of images braking down a picture of a guy I drew a few months ago. He is based off of a New York Times Magazine cover published during the arab spring. They are self explanatory I feel.
Sunday, June 3, 2012
Saturday, June 2, 2012
Tracking Round (house scene) 5
Here is a brake down of this:
This is the ambiant occlusion and shadow pass
Its hard to see but this is the reflection pass
This is the foreground
This is the color correction of the previous one. Just some curves and a motion blur.
The movie
The reflection and movie composted together
(Shadow+AO) plus reflection plus movie
Final, (shadow+AO) plus reflection plus foreground (and color correction) plus movie
Friday, June 1, 2012
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