The Apache Longbow blender model I have ported to cycles is up here for download.
Showing posts with label CG. Show all posts
Showing posts with label CG. Show all posts
Saturday, August 31, 2013
Let's Learn Blender s1e8.5
Here is an overview of a way to get a physically correct matte shadow material pass out of blender cycles and compositing nodes.
Monday, August 12, 2013
Saturday, July 27, 2013
Friday, July 26, 2013
Monday, July 15, 2013
Let's Learn Blender: s1e6 & s1e7
Continuing the tutorials.
Wednesday, July 3, 2013
Let's Learn Blender s1e5
Sorry this post is late. I am working on s1e6.
Saturday, June 22, 2013
Friday, June 21, 2013
Let's Learn Blender s1e3
Round three -camera alignment, sorry it is late.
Wednesday, June 5, 2013
Let's Learn Blender s1e2
Episode to of my mirroring of Brandon's FreddieW2 tutorials on 3ds MAX.
Friday, May 31, 2013
Let's Learn Blender s1e1
I hopefully will keep up with the 3ds Max tutorials that Brandon will be putting out on Freddiew2. This is to show blender as a free alternative to 3ds Max that supports all operating systems.
Result:
Tutorial:
Sunday, May 12, 2013
Sculpted Monster Head
I sculpted this is in Sculptris a free version of z-brush. I exported it to blender then rendered it in cycles.
Saturday, April 6, 2013
Sunday, March 24, 2013
More Cube Destruction
I was just having fun with blender's new integrated bullet physics. This is much better then the days of using the game engine for physics.
Saturday, March 23, 2013
Friday, February 22, 2013
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