3000 samples, the new anisotropic shader.
Tuesday, December 25, 2012
Tuesday, December 11, 2012
Sunday, December 9, 2012
Still Rig
Bounce flash on the hot shoe and a mini video light to fill in the shadows coming down from the bounced flash.
Sunday, November 25, 2012
Thursday, November 22, 2012
Wednesday, November 21, 2012
Sunday, November 18, 2012
Mill Colour
So here are some photos. The first is a HDR with low contrast from the iPhone app Pro HDR and the next is a color grade from Mill Colour developed by one of the premier effect houses in London.
Wednesday, November 14, 2012
Update
Updated the side bar so that it now has links that contain posts taged to various subjects.
Tuesday, November 6, 2012
Monday, November 5, 2012
Sunday, November 4, 2012
Steve Is Done
My minecraft character/zombie modle is done. The mesh is unwrapped so that any skin can be applied and it is rigged for animation.
Technicolor Color Grading Test
So the Technicolor picture style is great for giving you a better dynamic range on your canon camera but it gets darks really noisy. At any rate here are some color grading test. Generally I used the waveform dragging my blacks down to black and whites to white then I would go from there. Highlights are yellowy while blacks a blue.
Wednesday, October 31, 2012
Tuesday, October 30, 2012
Saturday, October 20, 2012
Saturday, September 22, 2012
Stockpocalypse
Something I have been working on for a while. For the Deviant Art and Flotilla contest:
http://moonbeam13.deviantart.com/journal/Fotolia-4-Stockpocalypse-Challenge-324271047
http://moonbeam13.deviantart.com/journal/Fotolia-4-Stockpocalypse-Challenge-324271047
Monday, September 10, 2012
Final Steve Render
Final Steve render. One with a keen eye may notice that the uv unwrapping is slightly off on the arms and legs (I forgot to mirror the right and left). Once I fix that I will upload this for the downloading and usage of ones liking.
Final 29 hours of rendering in Blender Cycles
I suppose that the orange-yellow light on the wall on the left is a bit harsh but thats nothing some quick curves could not fix
Final - color grade and glare effects
early sample during rendering
Some early tests of the rig with minimal lighting
Some bad color grading and glare effects
Thursday, September 6, 2012
Some Stock Explosions
The smoke is calculated in a domane wich is a box. So that is why it clips at straight lines.
Tuesday, September 4, 2012
Text Illusion (WIP)
I don't know it just looks cool
Kinetic Typography Test
So I ran out of ideas of what to type. But at any rate the motion is there.
Friday, August 24, 2012
Monday, August 20, 2012
Cool Song
So here is a little song I made (except for the drum loops) the guitars and bass are all me
My Song 19 2
My Song 19 2
Saturday, August 18, 2012
Friday, August 17, 2012
Sunday, August 5, 2012
Monday, July 30, 2012
Color Grade
A quick color grade test (two 3 way color corrector things Stacked on top of each other one to correct the exposure and another to correct color of the corrected exposure (as opposed to using one that would correct the 3 channels using the factor of the uncorrected exposure)
Minecraft Zombie IRL (WIP)
Just a test of a minecraft zombie IRL. Quick tracking and animating look into a posable short.
Tuesday, July 24, 2012
Sunday, July 8, 2012
Tuesday, July 3, 2012
Gear Braking II
So here is all of the videos of the things braking
With this: http://blenderartists.org/forum/showthread.php?247559-WIP-Blender-Destructability-Editor/page1
With this: http://blenderartists.org/forum/showthread.php?247559-WIP-Blender-Destructability-Editor/page1
Saturday, June 30, 2012
Gear (Braking)
So here is the rendered video of the gear braking
Storm Disaster
I might of shot some of these clips but at least it was my camera. Cut by my friend may be color graded by him as well I don't know
Friday, June 29, 2012
Gear+Fracture
Gear+Fracture With this: http://blenderartists.org/forum/showthread.php?247559-WIP-Blender-Destructability-Editor/page1
Thursday, June 28, 2012
Monday, June 25, 2012
Subscribe to:
Posts (Atom)