Saturday, September 22, 2012

Monday, September 10, 2012

Final Steve Render

Final Steve render. One with a keen eye may notice that the uv unwrapping is slightly off on the arms and legs (I forgot to mirror the right and left). Once I fix that I will upload this for the downloading and usage of ones liking.

Final 29 hours of rendering in Blender Cycles
I suppose that the orange-yellow light on the wall on the left is a bit harsh but thats nothing some quick curves could not fix

Final - color grade and glare effects

early sample during rendering

Some early tests of the rig with minimal lighting


Some bad color grading and glare effects




Thursday, September 6, 2012

cartoony 3d telecaster-like guitar (day one 2)

The cartoony aspects have yet to come. 


Some Stock Explosions

The smoke is calculated in a domane wich is a box. So that is why it clips at straight lines.